AI Insights · Timothy · April 2025
Top 5 Boat Games Performance in Finland: Q1 2025
Explore the performance trends of the top boat game apps on a unified platform in Finland during Q1 2025, with insights into downloads, revenue, and active user metrics.
In the first quarter of 2025, the top boat games on a unified platform in Finland showcased diverse performance trends. Here's a closer look at each app's metrics, sourced from Sensor Tower.
My Cruise by EYEWIND LIMITED saw a notable increase in weekly revenue, peaking at approximately $196 in mid-January. Downloads initially surged to about 278 in the same period, before experiencing a gradual decline, settling at 106 by the end of March. Weekly active users fluctuated, starting at around 1.9K and ending the quarter near 1.7K.
Cruise World! from Supercent, Inc. showed a late-quarter revenue boost, reaching $68 in late March. Downloads remained relatively stable, hovering between 46 and 194 throughout the quarter. Active users steadily increased, starting at 877 and climbing to over 1K by the quarter's end.
Submarine Jump! by Kwalee Ltd experienced a revenue spike in March, hitting $76 mid-month. Download numbers were modest, peaking at 114 at the start of the quarter and tapering to 43 by March's end. Active users saw a decline from 351 at the beginning to 114 by the quarter's close.
Linked Boat Trip, from RIVER VALLEY CHILD DEVELOPMENT SERVICES, INC., had downloads peaking at 143 in mid-February. Despite no revenue data, the app maintained a consistent download rate until early March.
Ship Simulator: Boat Game by Azur Interactive Games Limited experienced a revenue peak of $67 in late January. Downloads remained steady, ranging from 32 to 74 weekly. Active users increased from 144 to 186 by the end of March.
For more detailed insights and data, visit Sensor Tower.